Working on redesigning an old tale, Bluebeard. Gave it a Chinese spin! The story is really creepy and interesting (short too!) Here are the main characters:
Here are some photo studies I did to practice painting in two different styles. 10 studies done with a 100% solid brush, and 10 with a brush at 50% opacity.
So now, after having practiced with a few props, I think it's due time for me to create a full environment! It's going to be a fun little Tuscany inspired place, with maybe a manmade structure or two kindof overtaken by nature. Here's a little sketch and some plans I put together after having gathered a lot of reference:
Now on to the first step - terrain textures, here we come! :D
Last semester I helped to make a game! It was programmed from scratch by students from USC, has original score composed by Berklee College of Music, and it helped to land both of our art directors jobs in the game industry. I was one of the main 3d environment artists on the team for both hard-surface and organic props.