Bluebeard, Visual Development

Working on redesigning an old tale, Bluebeard. Gave it a Chinese spin! The story is really creepy and interesting (short too!) Here are the main characters:

Studies with Opacity!

Here are some photo studies I did to practice painting in two different styles. 10 studies done with a 100% solid brush, and 10 with a brush at 50% opacity.

Life Drawings

:D Here are some live sketches. Or sketches from life, or whatever:

Rangers!

Practicing some ideation here - thumbnails galore! 60 sci fi rangers and 1 Australian aboriginal ranger comin' up:

Seeds of my first environmentt

So now, after having practiced with a few props, I think it's due time for me to create a full environment! It's going to be a fun little Tuscany inspired place, with maybe a manmade structure or two kindof overtaken by nature. Here's a little sketch and some plans I put together after having gathered a lot of reference:

Now on to the first step - terrain textures, here we come! :D

More Paints!

More practice with environments! Plus, some still life:

Unchained

Last semester I helped to make a game! It was programmed from scratch by students from USC, has original score composed by Berklee College of Music, and it helped to land both of our art directors jobs in the game industry. I was one of the main 3d environment artists on the team for both hard-surface and organic props.


Props :)

I love modeling and texturing! Here are a few things: